package com.shootingGame.mapClasses
{
	import com.shootingGame.renderableClasses.GameObject;
	import flash.display.MovieClip;

	public class TileObject extends GameObject
	{
		public var tileType : String;
		
		public function TileObject(model:MovieClip, xPos:Number=0, yPos:Number=0)
		{
			model.x = 0;
			model.y = 0;
			super(model, xPos, yPos);
		}
		
	}
}